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DIGISTREAM

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DESIGN PROCESS

Digistream is a streaming platform that is my team and I thought of when we noticed that many of our student animations in Digipen is unnoticed, thus we hope to increase the viewership of past Digipen works and inspire the next generation of Digipen students.

Project Type: Smart TV Application​

Platform: Smart TV ​

Team Size: 3​

Project Duration: 3 months

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Roles: UI Design, UX Research, Competitor's Analysis, User Interview, Paper and Digital Prototyping, Usability Testing

Image by Glenn Carstens-Peters
INSPIRATION AND REFERENCES

After speaking to some BFAs, one of them

mentioned that there were various short student

films and that there is not really a platform to view

all of the student's works at one shot thus our team

decided to take the challenge and design a quick

Smart TV Application

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Some References we took from include Netflix, DIsney Plus which we broke down later on in our Heuristics Analysis

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Determining Target User Groups

Platform: Smart TV

Age: 18 - 25

Gender: Both 

Income: No income - Middle income

Availability: Available and are free to make full use of streaming VoD subscriptions. 

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Determining Secondary Target Group

Platform: Smart TV

Age: 26 - 30

Gender: Both 

Income: Middle income +

Availability: Busy working professionals who have less time to make full use of streaming VoD subscriptions

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Determining Tertiary Target Group

Platform: Smart TV

Age: 31 - 40

Gender: Both 

Income: Middle Income +

Availability: Busy working professionals who have less time to make full use of streaming VoD subscriptions.

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Competitor Analysis

In this phase, I would determine the learning points and possible issues that the users feel when using other Apps. This helps me to develop a USP when acting on it

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User interviews

This is the exploratory phase where I would speak to the users to further understand their reasons for using streaming sites, discover what their current concerns might be, learning about what would entice the users and possible needs that the platform may fulfill.

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User Stories

Based on the interviews, I would then pick out the possible features that the users are looking for and start elaborating on certain key points to enhance the usability of the platform.

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Heuristics Analysis

During this phase, I would look in depth into other platforms, based on Jakob Nielson's Heuristics analysis. I would determine their platform's usability to the users(based on the user stories), determine the issues the platform has done badly and how we can learn from our competitor's heuristics

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Task flows

After deciding on the key features that I would be working on, I would then determine the task flows needed for the platform, reduce the number of redundant actions the users need to take to fulfill the tasks given

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Rapid Paper Prototyping

Based on the task flow that is given, I would create a quick paper wire frame of how the platform would look like, identify the buttons needed and how the prototype would look like

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Usability Testing

After creating the quick prototype, I would play test the prototype as soon as possible, this is to get a quick feedback on what worked for the prototype and how it can be made better

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Wireframing

Basing it off the feedback of the playtest, I would then make changes and make a to-scale wire frame on how the prototype would look like

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High Fidelity Prototype

Basing it off the feedback of the playtest, I would then make changes and make a to-scale wire frame on how the prototype would look like

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