FOOD DREAMS
Fooddreamtrailerfinalversion
This game follows two students who doze off during nutrition class and find themselves trapped in a dreamland filled with mischievous food monsters! Join them on a fun and quirky adventure as they try to wake up from this food-filled nightmare by eating the right kinds of food.
http://masquerade4001.wix.com/masquerade
Roles :Main Artist
:Sound Designer
:Assistant Game Designer
DESIGN PROCESS
Ideation
Each of the 4 of us have to come up with an idea to pitch to the team before coming together and try to incorporate the different elements from each game into the final gameplay
Incorporation of Client's Input
After doing so, we pitched our ideas to the client and took into account what he likes from his ideas and how we can further what he is trying to accomplish
Serious Gaming Elements
After listening to the client’s vision, we incorporated serious gaming principles like idea condensation, clear learning objectives, and story progression into our game. These elements are designed to help players understand the benefits of healthy eating and regular exercise while enjoying an engaging and immersive experience.
Player Fantasy
We wanted to create a fantastical world where the player can run towards healthy food while running away from unhealthy food.
Art Development
I Was in charge of the art and the game went through a few rounds of changes thus click on the following pages to see the development of the following pages:
Promotional Materials
Being Featured during Symbiosis 2016 at *SCAPE Orchard.
We were tasked to create promotional materials such as posters, logos, and trailers.