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SUBJUGATION

Subjugstion

Subjugstion

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Subjugation is a short cinematic scene that showcases a fight between 2 characters. Created with Unreal, MakeHuman, Mixamo and Adobe Premier Pro.

Game Engine Used: UE5 (Custom Engine)

Genre: Fight Scene

DESIGN PROCESS
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Inspiration and References

Before starting the project we were looking into the beginning of fight scenes in boxing matches, the introductions to boss fights and note down the important features such as the specific moves that we want to incorporate into the cinematic.

Ideation reference
Director's Vision

We were initially given a framework of 90 seconds and we wanted to make a fight scene as it was something that has always intrigued us in TV shows. Thus we decided to start off with wanting a panning shot to immerse the player into the environment, introduce the 2 characters in the show followed by a quick fight scene between those 2 characters with one of them winning the fight as the overall ending.

Storyboarding

We were initially given a framework of 90 seconds and we wanted to make a fight scene as it was something that has always intrigued us in TV shows. Thus we decided to start off with wanting a panning shot to immerse the player into the environment, introduce the 2 characters in the show followed by a quick fight scene between those 2 characters with one of them winning the fight as the overall ending.

Character Design

Using MakeHuman, we are introduced to various ways to make the face look more realistic, be it to use an actual portrait of a human or to tune them individually using the functions provided by MakeHuman.

We decided on 2 types of characters which was a cop and gangster as they are going to fight each other.

World Building

We then decided to place the characters in a neo-metropolitan city that seems rife with crime. Taking a free city models from UE5, we placed some of the assets to make them look like they belong together several times

On the left are some screenshots that were taken

Colours Study

Going through the several night scenes made us realized that this city needs to be colored with several contrasting colors.

We picked Red to depict passion and anger being the starting point for the mobster ( a literal relight district) while blue to represent the police. Finally Purple to depict the bridge to show the clash of both worlds.

Animations Explorations

We then used Mixamo and mixed and matched different animations that would reenact the fight scenes.

 

We were also introduced to the Mocap workflow by our lecturer.

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Prototyping

Porting all the models, animations over to the world scene in Unreal, my partner and I then started to prototype out the animation scenes using the cameras and cinematics function of Unreal

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Camera Angles Exploration

After completing the fight scene, we found that certain shots were not very interesting, thus basing on different feedback given by our classmates, we played around with the different types of camera angles and camera effects (like slow mo and rotations)

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Sound Design

We then used sounds effects in Meta digger and edited various grunts and laughs in Audacity.

 

We then pieced all the individual sounds and BGM together in Premier Pro to match with the video output from Unreal.

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Camera Effects

Taking the feedback from the players, we added the several feedback given by the players such as reducing the difficulty of certain puzzles

We had also added various art assets, sounds, screen shakes and Climatic event at the end of the game

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